Guide · Choose your starter

Starter Comparison

Data version: v0.8.13 baseline, 50 runs (Season 2 mechanics locked by the devs; no balance changes found up to v0.8.18) + v0.8.18 spot checks Conditions: same automation script (kite-circling + survival card priority), fresh accounts, Verdant Woods, Normal difficulty Confidence: ⭐⭐⭐ for the ranking (n=10/8/10); route comparisons n=5/group, weak evidence

Verdict

Squirtle ≈ Bulbasaur > Charmander

StarterValid runsAvg survivalAvg levelAvg kills
Squirtle103.84 min11.4327
Bulbasaur83.30 min9.5236
Charmander101.80 min4.760

All 50 baseline runs ended in zone 1 — zone 1 is genuinely hard even for scripted play.

Why Squirtle wins: passives

StarterStarting movePassivePractical meaning
SquirtleWater Gun (special 40)Torrent Shell: always-on +15 armor, +20 shield; +40% damage under 40% HPStarts with 15 more armor than the others — tankiest in the first 3 minutes of swarming
BulbasaurVine Whip (physical 45)Synthesis: always-on +1.5 regen, +25% healing; grass hits restore 0.4% max HPSustain type, but regen can't keep up with late zone 1 damage
CharmanderEmber (special 40)Blaze/Sea of Flames: +40% damage under 40% HP, +10% fire damagePure offense, zero defense — died at ~1.8 min on average

Note on survivorship bias: Charmander's low kills reflect its short life, not weak damage.

Evolution lines (explicit in v0.8.18 game data)

StarterStage 2Stage 3
SquirtleWartortle Lv16Blastoise Lv36
BulbasaurIvysaur Lv16Venusaur Lv32
CharmanderCharmeleon Lv16Charizard Lv36

Evolution animation ≈3.6s, invulnerable with an AOE — a free panic button in swarms.

Learnsets (v0.8.18 data)

  • Squirtle line: 1 Tackle/Tail Whip → 3 Water Gun → 6 Withdraw → 9 Rapid Spin → 12 Bite → 15 Water Pulse → 18 Protect → 21 Rain Dance → 24 Aqua Tail → 27 Shell Smash → 30 Iron Defense → 33 Hydro Pump → 36 Wave Crash
  • Full tables: Bulbasaur | Charmander | Squirtle

Zone-1 key moves: Rapid Spin (Lv9, physical AOE) — the clear-speed turning point in recorded runs; Water Pulse (Lv15) first 60-power special.

Human verification (2026-10-22, BonkKing manual play)

A human player took the "weakest" starter, Charmander, to the project's deepest run ever: ~10.5 min / Lv33 / 4,439 kills, dying only to the zone-1 FINAL SWARM. Replay:

  • Two moves maxed (Fire Spin MAX + Flamethrower MAX) + Quick Attack/Ember support — a kill snowball growing 21→1,800 kills/minute
  • Deliberately lived under 40% HP for the +40% Blaze damage (only 16% of run time below 40%)
  • Takeaway: the passive sets your floor; clear-speed management sets your ceiling. With human play, all three starters can pass Lv20.

Recommendations

  1. Beginners: Squirtle — the only always-on defensive passive, most forgiving.
  2. Sustain fans: Bulbasaur, but you need solid kiting.
  3. Charmander for thrill-seekers: the passive only pays below 40% HP.
  4. Card picks: moves first (clear speed = XP = level = survival), defense cards second; skip pure-item cards early.

All PokeBonk guides and data tables — beginner basics, meta progression, builds, world, catching, bosses, economy and the data tables.