Guide · Live document
Boss Compendium
Version: v0.8.18 | data as of 2026-10-22. Living document: every run now records boss name/HP轨迹/截图 every 2 seconds. "TBD" = not yet verified in a recorded run; never invented.
Recorded bosses
| Name | Title | Where | Bar type | Data |
|---|---|---|---|---|
| Butterfree | Summoner | Verdant Woods zone 1 | results screen; live bar TBD | 2,756 damage dealt (run U15, 7:11/Lv26) |
| Arbok | Apex | Verdant Woods zone 1 | mini bossbar | live HP tracked as low as 2.9% (Lv33 player run); spawned in 3/3 observed runs |
| Rattata | Apex | Verdant Woods zone 1 | mini bossbar | live HP 67.3% (Lv18 player run) |
| Pidgeotto | Apex | Verdant Woods zone 1 | TBD | summons escorts (banner: "exudes a powerful aura, summoned companions"); killed two Lv18 bot runs |
- Apex banner format: "Apex Pokémon! {name} exudes a powerful aura…"
- The Arbok apex's bar sub-text shows its move: "Poison Sting!" — boss bars carry move callouts you can read in real time.
- At least one apex spawns per zone-1 run; summoner-type apexes should be burst down first.
Known mechanics (prompt text verified)
- Guardians wake from shrines ("Touch the shrine" → "Awaken the guardian"); killing one opens the portal to the next zone.
- Rhydon's Roar altar empowers the guardian and adds escorts — leave it alone.
- During boss fights the bossbar shows name + HP; mini and main bars can be up simultaneously (double boss in run U15).
- Live HP is stored as a scaleX transform, trackable to 0.1% (this site's tooling samples every 2s).
TBD
- [ ] Butterfree Summoner live HP track
- [ ] Guardian roster & HP pools per zone
- [ ] The post-zone-3 legendary
- [ ] Boss move lists & patterns
- [ ] Kill rewards (dust/coins/items)
- [ ] Hard/Nightmare multipliers
Data provenance
Boss names and damage from results screens and .bossbar DOM reads; HP轨迹 in data/traces/<run>.jsonl (bossFight entries). The game does not record the killer — death causes on this site are inferences and labeled as such.
More in the guide library
All PokeBonk guides and data tables — beginner basics, meta progression, builds, world, catching, bosses, economy and the data tables.