Items and Economy
Version: v0.8.18 | Updated: 2026-10-22 | Evidence: Lab DOM extraction + source verification + recorded runs
Two currencies
| Currency | Spent on | Sources |
|---|---|---|
| Star Dust (meta) | Lab: attributes, run team, item unlocks, archive | Run results, boss kills, shiny captures, achievements, quests |
| PokéDollars ₽ (in-run) | Poké Balls/chests, freeing caged Pokémon, slot machine (40 ₽ tier), Meowth's shop, spend-scaling blessings | Kills, streaks (×500 streak: +23 ₽ + buffs in logs), Trading +8%/level, double-coin events |
In-run coins vanish on death — spend them, don't hoard.
Coin priority (measured)
- Poké Balls: captures are permanent League assets.
- Chests: stable source of run items.
- Cages: free the trapped Pokémon (reward details TBD).
- Meowth's shop: emergency potions/berries.
- Slot machine: 40 ₽ a pull; skip unless flush.
- Gold Tooth item: Meowth-related costs −8% (up to −24%).
Coin-scaling blessings (source-verified)
- Some blessings scale off coins spent/carried: +1% damage per 25 ₽ carried (max 25%); the more you spend, the more damage.
- "Poké Balls 50% off" blessings exist — coin flow becomes capture flow.
The run item pool (126)
67 items start in the pool; 59 need Star Dust (150–1400, median 500) and only then appear in Poké Balls and the shop. Tiers: Common/Uncommon/Rare/Epic/Legendary.
Full list with original effect text: item pool data.
Curated picks by build:
| Build | Item | Effect (excerpt) | Unlock |
|---|---|---|---|
| Survival | Focus Band | 15% chance to survive a lethal hit at 1 HP (20s CD) | 350 |
| Survival | Shell Bell | brief invulnerability at slide start | 500 |
| Damage | Metronome | damage grows while unhit (max +40%) | 200 |
| Damage | Leek | 3% chance of ×8 damage: Bonk! | 500 |
| Economy | Gold Tooth | Meowth costs −8% (up to −24%) | 300 |
Held items (drops/card picks, 151)
Classic main-series held items (Leftovers, Life Orb, Choice Band…) with main-series effects. Full table: held items data.
Watch the self-harm ones: Flame Orb burns you on every attack — a trap for survival builds; it shows up often in bot logs.
Big Backpack & Archive
- Big Backpack (Lab 3400): carry 3 items per run (was 2).
- Archive (Lab 510/level, +5 slots): store unwanted items out of the run pool — they stop appearing in Poké Balls and the shop. A build stabilizer.
More in the guide library
All PokeBonk guides and data tables — beginner basics, meta progression, builds, world, catching, bosses, economy and the data tables.