Map, Zones and Guardians
Version: v0.8.18 | Updated: 2026-10-22 | Evidence: recorded traces + in-game prompt text + client source Zone 2/3 first-hand data still being collected (0 clears so far); unverified parts are labeled.
Run structure
| Phase | Timer | What happens |
|---|---|---|
| Zone 1/3 | 10:00 countdown | Level up, catch Alphas, find the shrine |
| Timeout | — | FINAL SWARM: ×6 spawns; effectively a wipe countdown |
| Guardian defeated | — | A portal appears; press E to enter the next zone |
| Zones 2/3, 3/3 | 10:00 each | Harder; legendary guardian after zone 3 → clear |
Measured: spawn density climbs through zone 1; the danger rating goes 安全 (Safe) → 適中 (Moderate) around minute 5; after minute 7 wild packs can chew through sub-Lv10 characters (100% of the 50 baseline deaths happened here).
Shrines & guardians (the intended way forward)
Prompts near the shrine (original text, EN / 中文):
- "Touch the shrine"(触碰圣地)→ press E
- "Awaken the guardian"(唤醒守护者)→ the guardian spawns, bossbar appears
- "The shrine pulses violently"(圣地剧烈搏动)→ Unown altar charging
Defeat the guardian and a portal appears; press E to enter the next zone.
Altar types & traps
| Altar | Prompt | Press E? |
|---|---|---|
| Guardian shrine | Touch the shrine / Awaken the guardian | ✅ this is the objective |
| Unown altar | charging related | ✅ +30% faster with the Secret Key item |
| Challenge altar | "summons a wave; if you defeat it, a Great Ball" | ✅ fight for the ball |
| Rhydon's Roar | "the guardian becomes stronger and gains escorts" | ❌ empowers the boss — do not press |
The challenge altar was first recorded on 2026-10-22 (bot run K06, Lv18).
Minimap / compass legend (verified in client source, v0.8.18)
| Marker | Color | Meaning |
|---|---|---|
| Guardian altar | 🔴 red #e8243a (compass #ff2a4a) | the zone objective |
| Portal | 🟣 purple #9a6aff | next zone (new lands in Survival) |
| Legendary shrine | 🟢 green #3ac85a | legendary guardian (later zones) |
| Challenge altar | 🟠 orange #ff6a3a | wave fight for a Great Ball |
| Cursed altar | ⬛ dark #2a2a3a | high risk |
| Cage | ⚪ gray #8a8aa0 | free a trapped Pokémon for coins |
| Golden rock | 🟡 gold #d8a830 | smash for rewards (daily quest target) |
| Beyond door | 🩵 cyan #5affd8 | Más Allá event |
| Tower stairs | 🟡 yellow #ffd23a | Lavender Tower event: descend = victory |
| Compass: Alpha | 🟠 #ff8a2a | capture target |
| Compass: capture | 🩵 #5af0ff | wild challenge |
| Compass: treasure | 🟡 #ffc83a | chest |
| Compass: totem | 🟣 #c25aff | Unown |
| Compass: summoner | 🟢 #3ac85a | summoner boss |
Lost in a zone? Open Tab and look for the red ring — that's your way out.
bossbar reference (measured)
- Main boss bar:
.bossbar— name (bb-name), bar (bb-bar), sub-text (bb-sub; shows boss moves, e.g. "Poison Sting!") - Mini bar:
.bossbar.mini, top of the screen — apex/mini bosses - Apexes recorded in Verdant Woods zone 1: Arbok "Apex" (beaten down to 2.9% by a Lv33 player; spawns in every run), Rattata "Apex", Pidgeotto "Apex" (summons escorts). The banner reads: "Apex Pokémon! {name} exudes a powerful aura…"
FINAL SWARM — measured
- At 0:00 the timer flips to +1:00 counting up and danger jumps to Savage (残暴).
- Human reference: a Lv33 / 4,439-kill run with two maxed moves survived the swarm for 7 seconds. You cannot out-DPS the swarm; the portal is the only way out of a zone.
- Practical order: start moving toward the shrine ~1 minute before you plan to fight; if the guardian is too strong, kite to the map edge and come back stronger.
- All measured timeout deaths happened within 30s after the timeout.
Buddy Ball (new mechanic)
An interactable "Buddy Ball" grants a temporary companion: "it fights beside you this run (8s) · support: pickup range +1" — value still being evaluated.
Zone 1 survival checklist (from human-vs-bot data)
The human outperformed the bot by an order of magnitude (Lv19/862 kills in ~5 min vs Lv6/70 in 2 min). The three human advantages are your checklist:
- Dodge projectiles instead of tanking — pull and reposition.
- Take move cards greedily — the human's four slots were all attacks (Water Gun 6 / Bubble 3 / Soak 2 / Rapid Spin 3 on Squirtle; Fire Spin MAX + Flamethrower MAX on Charmander).
- Fight or flee deliberately: if an apex's bar melts you, disengage, clear adds, come back.
More in the guide library
All PokeBonk guides and data tables — beginner basics, meta progression, builds, world, catching, bosses, economy and the data tables.